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A  DASH  TO  DALLAS
(griffin's 2012 BotCon adventure)


SUNDAY 10AM - SCRIPT READING & ACTIVISION


(putting the Script Reading into here, as it is just a single photo)


From left - Garry Chalk (Narrator, Optimus, CYB Soundwave), Abby Collins (Road Rage), Buster Jones (Blaster), Dan Gilvezan (Bumblebee), David Kaye (Joe/BW Megatron, Lugnut).
(note - Abby Collins is the daughter of Chris Latta, and has been at a couple BotCons before this one)

The Script reading was "interesting"... the story was okay, and most of the voices were done well enough, but the Reading was plagued with technical problems as most of the microphones were not working.
It only went for less than 30 minutes, but since it started 15 minutes late, it finished really early.

The Script Reading is supposed to be up on Youtube (by FunPub) within 2 weeks... depending on the quality of the sound in the recording.



Sunday 11am - Activision
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From left - Kelvin (someone with Activision), Aaron (Hasbro), Matt Tieger (game director), Greg (marketting), JD (producer for TFPrime game)

Transformers Prime

Confirmed it was only going to be for Nintendo platforms, aiming for a July release.

It will be an original story that stands on its own, set within Season 2.

The game will be a narrative-driven, action brawler.
And you can use transformation as a weapon to create damage (maybe like a battering ram concept).

The entire cartoon Voice Actor cast was signed onto the game, to make it sound even more authentic.

They showed us slides of concept artwork and some locations within the game.

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Two new Vehicons - Tank Vehicon & helicopter Vehicons. (hopefully they make their way into the cartoon and toyline)


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They showed a game trailer, that was a world premiere... not shown at any other event yet.

Other platforms beyond Nintendo are not planned.

Fall of Cybertron
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They showed this timeline, which I guess was meant to bridge the different "Aligned" series (WFC, FOC, Exiles/Exodus, TFPrime), but I couldn't zoom in enough to get a clear photo of the text.
I had a look online, and it's a timeline that the Gameinformer magazine published late last year here. (I might swap over my photo for it later)
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Scale - wanted to make environments look BIG, compared the already big Robots.

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They are trying to make the planet more diverse, more "mechanically organic" with plant-life, creatures, oceans, etc.

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There was mention of "Gods", being ancient and unknown... which may be referring to the First 13, but I'm not sure how much that has to do with this game though.

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In their attempt to bridge things to TFPrime (after WFC was originally inspired by Generation 1 forms - just look at how much "bridging" they need to do to Starscream's body and personality), this image was showing Optimus with a new gun that was similar to the gun in TFPrime.

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Transformations will be more creative, at least from the computer opponents. Enemy robots will have partial transformations between the two modes, like Gen1 Jetfire's Gerwalk mode.

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There will be a big emphasis on Cliffjumper, due to his big role in TFPrime making him a feature character. (and to get the most out of him before his demise on the cartoon)

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18 special weapons in the game, and can be purchased at the Teletraan Store.

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They went to a lot of trouble to create a story to explain the Dinobots as Dinosours, in a way that works. It involves Shockwave in a big way.
Grimlock - a new take on the character from the classic Gen1 "me Grimlock" version. Gregg Berger is the VA, thanks to fan demand.

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There will be a Jazz & Cliffjumper buddy mission in the game.  The two voice actors apparently redid their recordings together, just to get the feel of it to be "tighter".

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Involvement of Omega Supreme in WFC inspired them to crank it up a notch by including a giant character that could actually be playable. Thus the Combiner element was looked at.
The choice of which Combiner came down to the variety of alt-modes that the Combaticons had.
And Devastator had been over-used in recent years.

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Multiplayer avatars can be customised visually to look like just about any classic Transformers character if you want, with various body parts and colours to choose from. You can also unlock extra body parts to use.
The variety also prevents a heap of generic looking players running around in the multi-player games.
(they asked us not to take a photo of this slide, after I already had... so if they actually find out about it, it could be removed later)

The 4 classes "this time" are - Truck, car, jet, tank... which is what it was last time. You can see the new names of a two of the Classes on the image above though.
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They stated again that a PC version will not happen.
There was no "lead" platform (a platform to first create the game for, and then convert it to other platforms), this game was developed simultaneously on both platforms at the same time, because converting a game from one platform to another doesn't work too well.



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***All pictures in this convention report are mine unless noted. Any that are borrowed, have the source credited/noted.  If you want to use/borrow any of my photos, all I ask is for you to please credit the source as well. I try to take as many of my own photos as possible, and usually only resort to using others if I failed to get something, or my photo wasn't clear enough.

OZFORMERS - The Australian (and Asia) Transformers Fansite for News and Interaction (started way back in 1996 - try to find a Transfan community that's older)
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BotCon website - The official Collector Club and Convention website
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To contact me --> griffin @ otca.com.au